Player Login Experience#
The default Login experience allows the player to log in, and create a new gamer account via any of these methods:
Sign up with a new email address
Sign in with an email address associated with player’s Big Fish ID account

In order to integrate this scene it’s important that the Facebook and Google apps used in the Rave integration are properly configured. Please see Integrating Third Party Authentication section for instructions on how to configure the social networks apps.
Sign up data is somtimes returned in certain regions for new users. See Getting COPPA or CASL Information from User Sign Up section for more on this.
To integrate the sign-up experience:
RaveSignUpEmailScene signUpScene = new RaveSignUpEmailScene(BigFishDemoStartActivity.this, null);
signUpScene.setSignUpListener(new BigFishSignUpListener() {
@Override
public void onSceneComplete(RaveCallbackResult result, BigFishSignUpData signUpData, RaveException exception) {
if (result == RaveCallbackResult.RESULT_ERROR) {
// handle error
} else if (result == RaveCallbackResult.RESULT_CANCELED) {
// handle canceled
} else if (signUpData != null) {
// handle the sign up data if needed (canada, us)
} else if (result == RaveCallbackResult.RESULT_SUCCESSFUL) {
// there is no sign up data returned for other regions
}
}
});
signUpScene.show();
To integrate the sign-in experience:
RaveLoginScene loginScene = new RaveLoginScene(BigFishDemoStartActivity.this);
loginScene.setSignUpListener(new BigFishSignUpListener() {
// same as above
);
loginScene.show();
Registering and Handling Login Callbacks#
RaveSocial provides key Scene and Login status callbacks that a developer can register and listen to.
Login Status Notification#
The general Login Callback (not to be confused with the RaveLoginScene
callback, which is specific to Scene-based
authentication flows) is used to notify the developer that a login status change of some kind has occurred. This is
useful because it may indicate that some social features are now available.
Warning
In 4.3.0, the login listener triggers twice during SDK initialization. See Impact on Login Listener Behavior.
In 4.3.1, the login listener triggers once during SDK initialization, restoring the behavior prior to SDK 4.3.0. See Restoration of Login Status Listener Behavior.
The deprecated
RaveLoginStatus
valuesERROR
andNONE
are no longer used and will be removed in a future version.The
exception
parameter inonLoginStatusChanged
is now alwaysnull
and should be ignored. It will be removed in a future version.
RaveSocial.setLoginListener(new RaveLoginStatusListener() {
@Override
public void onLoginStatusChanged(@NonNull RaveLoginStatus status, @Nullable @Deprecated RaveException ignored) {
if (RaveSocial.isLoggedInAsGuest()) {
//handle guest access here
}
//post-login code here
}
});
Directly Logging In to Authentication Providers#
If using the built-in Big Fish Login experiences is not desired, developer can build completely custom login experience using Rave’s login APIs.
Using our loginWith
API, you can directly invoke a login via Facebook or Google. Please use the following
constants:
Facebook
Google
RaveSocial.loginWith("Facebook", new RaveCompletionListener() {
@Override
public void onComplete(RaveException exception) {
if (exception != null) {
// handle error
} else {
// success
}
}
});
Checking Readiness of Authentication Providers#
Just like with the direct login API - you can also see if an authentication provider is ready to be used. “Readiness” indicates
that a user has connected this social account to their Rave Social account and also that the token or local
authentication for this social account was successful. Call convenience functions in RaveSocial
to check a plugin’s
readiness. If a plugin is not ready but you desire a ready status, use the matching connect methods in RaveSocial
to establish a connection with the the desired plugin.
RaveSocial.checkReadinessOf("Facebook", new RaveReadinessListener() {
@Override
public void onComplete(RaveReadyStatus status) {
//handle result
}
});
RaveSocial.connectTo("Facebook", new RaveCompletionListener() {
@Override
public void onComplete(RaveException exception) {
if (exception) {
// handle error
} else {
// success
}
}
});
Player Profile Management Experience#
The profile management experience screen allows players to build out their game profile by adding a profile picture, email, and display name, as well as connecting various social networks to connect with friends.
This screen will also have a link to login or sign-up if the user hasn’t done so already.
To integrate the Profile Management experience:
RaveAccountInfoScene accountInfoScene = new RaveAccountInfoScene(BigFishDemoStartActivity.this);
accountInfoScene.setSignUpListener(new BigFishSignUpListener() {
@Override
public void onSceneComplete(RaveCallbackResult result, BigFishSignUpData signUpData, RaveException exception) {
// handle any login or sign-up actions here
});
accountInfoScene.show();
Find Friends Experience#
The Find Friends screen allows the player to connect their Facebook and Google accounts, and their local Phonebook to find friends who are also playing Big Fish games.
As the player connects his social network account to his gamer account, Rave will keep track of which of player’s friends are also playing Big Fish games and will add those friends to the list of player’s gamer contacts. These friends will be available in games for in-game interactions such as sending gifts to them and for social leaderboards.

To integrate the Find Friends experience:
FindFriendsScene scene = new FindFriendsScene(BigFishDemoStartActivity.this);
if( FindFriendsScene.shouldShow() ) {
scene.show();
} else {
// ends up here if all plugins are already connected and it is not necessary to show the scene
}
Getting COPPA or CASL Information from User Sign Up#
If you are in the US region and need information about a new user’s COPPA compliance, or are in the Canadian region and need information about whether the user has accepted newsletter sign-up, this data can be checked by setting a callback on RaveAccountInfoScene
, RaveLoginScene
and RaveSignUpEmailScene
. Note that signUpData
can be returned as null in certain situations.
The newsletter name for sign up can be set in the setting BigFishSettings.General.NewsletterName
An example usage:
RaveAccountInfoScene accountInfoScene = new RaveAccountInfoScene(BigFishDemoStartActivity.this);
accountInfoScene.setSignUpListener(new BigFishSignUpListener() {
@Override
public void onSceneComplete(RaveCallbackResult result, BigFishSignUpData signUpData, RaveException exception) {
if (result == RaveCallbackResult.RESULT_ERROR) {
// handle error
}
if (signUpData == null) {
// no sign up data when canceled or other regions
} else {
// For Canada:
// signUpData.acceptedNewsletter tells you if the user opted-in to receive newsletter
// For US:
// signUpData.passedCoppaCheck tells you if the user's age is COPPA Compliant
// signUpData.birthYear will contain the user's year of birth
}
});
accountInfoScene.show();